It’s been a while since I last typed out something for this blog, but I’ve been hankering to get back into the swing of things. I plan to do an update sometime soon on games I’ve run and what my future plans are, but for now, I feel like talking about things that I enjoy and don’t enjoy. You might agree with some things, while you might find that when it comes to others, you don’t understand my view at all. And there are some things you may have not thought about.
I enjoy a sense of emotional vulnerability
When it comes to LARP, my characters always have something they care about and want to protect. Sometimes I come in not knowing what that thing will be, and it usually turns out to be a someone. I enjoy letting my walls down and coming to trust others. It’s cathartic to share your IC fears with someone else and feel your heart beat as you await their response. It’s fun knowing that you would give up personal gain in order to protect what you care about. It’s touching to play a reserved character and have other characters tell you they care about you.

I don’t enjoy being made to feel bad while vulnerable
Feeling guilty or scared because you care is one thing, it’s another when the story sets out to kick you while you’re down. I draw the line at being made to feel bad or lesser out of character. I don’t want to be made to feel stupid or sad. It’s a fine line when I actively seek out emotional stories with my characters, and it honestly requires a good helping of trust between players or player and GM.
I enjoy feeling like I’m part of the world
There’s nothing better than when you poke the world and it pokes back. The feeling that you’re a character part of something bigger than you is wonderful. There are conspiracies beyond my reach. There are things I care about and want to protect and there are things I don’t want to touch. My character doesn’t have to be embroiled in every little thing or have a close rapport with every NPC, but even just knowing they’re there, living their lives is enough to make me feel immersed.
I’ve described it to people before as feeling like a fish in the sea. Sometimes I know about the abandoned pirate treasure and eat smaller fish. Other times, some behemoth swims past underneath and I am left with a sense that I am not the most powerful being here.
I don’t enjoy feeling like a disposable part of the world
This one is a bit tricky because I do enjoy gothic horror and urban fantasy where you are very often lower on the food chain and sometimes, you are indeed disposable. But when a player is in a game, they’re there because they want to feel like they matter in some way. Sure, the Big Bad will squash them if they attacked alone, but maybe they’re the one who can crack the locks on the prison cells, or maybe they’re the one who was childhood friends with the Big Bad’s lieutenant.
No one should feel totally worthless, even if they aren’t the most powerful person in setting. I play in a Victorian Vampire LARP which nailed this balance perfectly. It featured two very old feuding vampires. They were the behemoth in the ocean. They were so far beyond our power level that I suspect the entire player base would have had a tough time ganging up on them. But they weren’t untouchable. They interacted with us. They made deals with us. One even made some friends with the much younger vampires. We were very clearly outclassed and they couldn’t care less for what we thought of their ancient feud, but they didn’t ignore us entirely.

We may have been less powerful, but we were not just mere puppets for the powerful NPCs to bully.
I don’t enjoy feeling like I am the only important part of the world
This is where others might disagree with me, but I don’t particularly enjoy being the only powerful person in the world. It’s an issue I sometimes have with games like D&D – why are we the Only Ones who can stop this problem? Why hasn’t the town guard been able to clear out that goblin-infested cave. Why haven’t any other heroes slain the dragon and made off with their horde of treasure. Sheer dumb luck of being the first to arrive can’t be used as an excuse every time.
Other games have this issue too. The vampire prince turns to the player party instead of his sheriff or other court members he’s appointed to do this work. The dystopian world seemingly only has one group of ethically-dubious hackers who care enough to bring down the corporation that’s been poisoning puppies and drowning babies. Jesus Christ himself comes down and cuts off his hand to give to the player party because…
uh…
You get the point. It might sound weird to say I don’t want to be the most powerful, but to be honest, it simply breaks my immersion when I’m questioning why the player party are the only ones working to fix an issue. How I get around this is to bring the stakes down and make them more personal. Now the bad guys aren’t trying to take over the world (okay, maybe they are). But the players don’t know that. All they know is that their nephew or daughter has been kidnapped and they have to do it because everyone else is busy dealing with their own problems. The Changeling monarchs aren’t willing to risk their courtiers by attacking Loyalists, it’s up to the party to go rescue their kidnapped friend. It’s not the vampire prince hiring the players, it’s someone they’ve helped before and the party are the only ones they personally know of or can contact.
I’ve been in games where a players were awarded random Mc Guffins, seemingly for no reason. They’re not the most pious but the Dalai Lama gives them the magic spear that throws lightning. They’re not the funniest but they get the talking book of Knock Knock jokes. If it means someone gets special treatment – you get jealousy and players wondering why they don’t get special toys. If you’re throwing them at everyone in your LARP, you get power creep and I’m left wondering about the others who are surely more worthy than us. It can work in an RPG with a smaller group. Sometimes you want a good old bit of power fantasy where you are the Best and the Only One but honestly, it’s a very rare situation where I’m in the mood for that at the table. I prefer it sticks to video games where it belongs.
What do you like/dislike? Or just tell me in the comments why I’m wrong



